I am a Creature Artist with a passion for creating next-generation creature designs. I strive to strike a good balance between artistic expression and technical expertise. Over my 12 years in the VFX/Gaming/Animation industry, I have learned a lot and am very thankful to the amazing teams I've been a part of for helping me become a better Character Artist and Designer. I've been fortunate to work on great projects and develop my skills not only in sculpting anatomy and texturing but also in Rigging and CFX.
Balancing artistry with technical proficiency can be challenging, but in my opinion, this delicate tightrope act creates the best kind of creature designer.
MEDIA
SOFTWARE