Character & CFX Artist with 14+ years in feature film VFX, animation, and AAA game development. Specialized in creature FX, FACS‑based facial rigging, and anatomy‑driven simulation systems (hair, fur, muscle, skin, cloth). Experienced delivering hero‑level characters and creatures across major studio pipelines, working end‑to‑end across modeling, rigging, tech animation, and CFX.
Strong technical background in Maya, Houdini, and pipeline/tool development for large‑scale productions. Known for cross‑department collaboration, anatomically accurate deformation systems, and production‑ready character workflows.
Snow White (2025) — Digital Artist, MPC
Mufasa: The Lion King (2024) — Tech Anim Artist, MPC
Transformers: Rise of the Beasts (2023) — Senior Modeler, MPC
Dungeons & Dragons: Honor Among Thieves (2023) — Lead Character Lab Artist, MPC
Disenchanted (2022) — VFX Artist
Nope (2022) — VFX Artist
Wonder Woman (2017) — Modeling/Sculpting (Platige Image, uncredited)
Legendy Polskie: Operacja Bazyliszek (2016) — Character Modeler
Television / Streaming
Percy Jackson and the Olympians — Character Lab (MPC)
The King of Warsaw (2020) — Modeler
The Liberator (2020) — 3D Artist
Love, Death & Robots: Fish Night — Character Artist
Metro Exodus: Artyom’s Nightmare — Character Artist
Creature FX · Hair/Fur/Cloth/Muscle Simulation
FACS Facial Rigging · Facial Anatomy Systems
Character Modeling & Sculpting (Stylized + Photoreal)
Deformation, Correctives & Shot‑Based CFX Support
Maya & Houdini Pipeline Development
Tool Creation · Workflow Optimization
Cross‑Department Technical Integration (Rigging / Animation / CFX / TechAnim)